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Dream World (01119) 2026 interim results: dual-wheel drive continues to deepen collaborative acceleration between self-developed IP and AI agents
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The Zhitong Finance App learned that on August 27, Chuangmeng Tiandi (01119) officially released the 2026 semi-annual financial report. The report shows that in the first half of the year, the company achieved revenue of 720 million yuan, net profit of 21.2 million yuan, and net operating cash inflow of 36.57 million yuan, an increase of 289% over the previous year. Under the joint impetus of continuing to focus on the main game business, improving product operation efficiency, and optimizing the cost structure, the company's operating quality continued to improve and lay the foundation for development in the second half of the year.

During the reporting period, the company implemented the “overseas boutique distribution+self-research” two-wheel drive strategy. Various core businesses progressed steadily, the basic market of Evergreen Gaming continued to be consolidated, and the self-developed IP “Carapicchu” entered the commercial delivery stage. With long-term operation accumulation and continuous accumulation of self-developed IP assets, the company achieved steady revenue growth and continuous optimization of operating efficiency. At the same time, the company is steadily implementing the AI strategy, focusing on the two major directions of efficiency agents and IP role agents, deeply penetrating AI technology into the entire link of game R&D, operation, and player experience, and building a differentiated competitive advantage in the industry. Furthermore, as a number of new reserve games enter the rhythm of launch in the second half of the year, the company's expectations are improving.

The Evergreen gaming matrix is growing steadily, and boutique reserves are unleashing growth potential at an accelerated pace

Overseas boutique game distribution is the foundation for the company's stable business, and continued to unleash growth momentum during the reporting period. Relying on the advantages of deep source code cooperation, the company promotes steady growth of various Evergreen products through initiatives such as continuous version iteration, cross-border linkage of leading IPs, refined user operation, and simultaneous multi-terminal distribution; at the same time, it accelerates the pace of new product launches, continues to enrich the product fleet, and open up incremental space.

“Subway Parkour” fully unleashes the potential of leading products. In the first half of 2026, 5 major version updates were completed, and famous IPs such as “Wild Brawl” and “The Bear Came Out” were linked one after another. During the linkage period, the “Subway Parkour Flash” topic came to light nearly 150 million times, and the original IP “Flash” was submitted 33,000 times, achieving a two-way increase in the commercial value and social communication value of the original IP. During the reporting period, the WeChat mini game version was officially launched. Minigame traffic accounted for 15% of total terminal traffic, becoming an important incremental source of user expansion and revenue growth.

“Dream Garden” relies on IP linkage and cross-border cooperation to continuously activate product vitality. The average daily ARPU and number of monthly active days of users in the first half of the year both reached record highs. The co-branded version of “Tang Dynasty Mysteries: Changan” was launched in August. It became another successful Guofeng Film and TV IP link after “The Biography of Zhen Yi”, and the DAU has increased significantly; it is worth mentioning that the “Dream Garden” mini-game version will soon be launched, which will inject new impetus into long-term growth.

“Mecha Team” relies on high-frequency content iteration to dig deeper into IP value. The “Ultimate Mecha Festival” exclusive to National Service was launched in July. With the support of refined operations and welfare activities, the total exposure of all platforms exceeded 300 million in the first half of the year, and DAU increased 27% compared to the beginning of the year. The PC version of “Mecha Team” was officially launched on August 13, which will further broaden the user base and extend the product life cycle. At the same time, the company is actively expanding the boundaries of the content ecosystem, innovatively using AI comics to create mech-themed derivative content, and officially launched in August to promote the extension of IP value to the pan-entertainment sector.

In terms of new product reserves, the company's distribution pace is accelerating, and various boutique games will be launched one after another in the second half of the year, continuing to improve the product matrix and broaden the revenue growth boundary. “Noisy Castle” is expected to be launched on both terminals in the third quarter of 2026; various new games such as “Weapon Toss” and “Furry Balls” are ready to be launched, covering business strategy, action shooters, arcade games, etc., and will be presented to players in the form of apps and mini-games.

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The commercialization of self-developed businesses is steadily accelerating “Carapicchu” establishes barriers to differentiation

In the first half of this year, the market performance of Chuangtiandi's core self-developed product “Carapicchu” continued to improve, and commercialization entered the harvest stage.

As the world's first anime-style shooter, “Carapicchu” has established significant differentiation barriers on anime shooting tracks. In the first half of the year, the average monthly ARPU for PC products increased by 41% year on year, DAU increased by about 30% year on year, and the retention rate of new and active users improved simultaneously; mobile games maintained healthy natural growth since their launch in October 2025, and the integrated mobile game operation system continued to improve.

At the same time, the product character system is being built simultaneously with the player community ecosystem. The new popular characters “” and “Nono” are online, effectively driving the return of users. The company continues to support players' second innovation. In the first half of the year, the number of platform creators increased nearly 8 times over the same period last year. In August, the 2nd “Carapicchu” Carnival and National Collegiate Tournament was successfully held, and an offline black box preview of the new mobile game “search and retreat” gameplay was opened. The offline game brought together thousands of players, and the live online exposure exceeded 1.8 million, fully confirming the appeal and community stickiness of the product market.

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According to information, in the second half of the year, “Carapicchu” will continue to refine its core gameplay, and plans to launch a new “search and retreat” gameplay in the fourth quarter to meet players' diverse gaming needs. At the global level, on the basis of the global operation of mobile games, the global layout of “Carapicchu” IP will be accelerated, and localized operation and commercialization verification in key regions will be promoted. At the same time, AI technology is used to improve production and research efficiency, explore innovative forms of IP character agents, and continuously optimize the player experience.

The AI smart device business is being implemented in an orderly manner, building a competitive barrier for differentiation in the game industry

Dream World's AI is fundamentally different from other general-purpose AI. Dream World's AI is a growth capability rooted in its unique player data, game scenarios, and IP assets. Based on its unique game scenarios and large amounts of accumulated user behavior data, it is deeply tied to cutting-edge big model technology to build differentiated core competitiveness.

The company's AI strategy revolves around the two major directions of AI for Game (enabling game production) and AI in Game (integrating game experience) systems:

In terms of AI for game, the company lays out three core efficiency smart products, covering the full link of operational decisions, content production, and customer service, empowering game teams to reduce costs, increase efficiency, and operate scientifically. The problem resolution rate of intelligent customer service agents is over 85%, achieving an AI content production platform built for the game industry. As an AI content production platform for the game industry, Camena integrates creative planning, material management, image generation, video generation, and result accumulation into a set of reusable and iterable intelligent production processes, producing over 10,000 pieces of image and video game content. In terms of operational decision-making, Metis acts as a data intelligence and Game Ops platform for the game industry, helping teams quickly find problems from data, explain causes, and generate actionable operational strategy suggestions to help games grow in the long term.

In terms of AI in games, IP role intelligence is the company's most unique exploration direction. Relying on its own IPs such as “Flash” and “Carapicchu”, the company continues to evolve the way AI connects to characters and users. The first version of the “Calapicchu” AI desktop companion smart assistant has been developed, and a multi-character virtual companion ecosystem is being built. The first round of trial play was opened during the August carnival, which will accelerate to all users; the “Carapicchu” lounge continues to be iterated simultaneously to provide players with a new interactive experience. In August 2026, the “Subway Parkour” game officially launched the “Flash Agent”. Players can talk and interact with IP characters in real time, so that IP character assets can reach users in a new way.

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Guan Song, CTO of Chuangmeng Tiandi, said that the company's AI investment has always focused on improving product quality and creating a high-quality player experience. It does not simply pursue cost reduction, but also places more emphasis on improving actual performance and innovating gameplay experiences. In the second half of the year, the company will continue to deepen the implementation of efficiency agents in R&D, content production, customer service and marketing, and promote IP role agents to gradually target all users from testing and trial; at the same time, relying on the Fanbook community to continue to enrich interactive scenarios, the company will continue to transform AI capabilities into a core driving force for IP value growth and business operation efficiency improvement.

Chen Xiangyu, CEO of Chuangmeng Tiandi, said in the chairman's report that to get through the cycle, we do not rely on a single breakthrough, but rather on the compounding of abilities. Long-term operational capability is our basic strategy. Self-developed IP is a core asset that continues to add value, and AI is an amplifier that amplifies the value of both. In the future, the company will continue to deeply cultivate the main game industry, accelerate the pace of new game distribution, continue to explore character IP value, transform AI capabilities into momentum for IP value-added and efficiency improvement, and seize industry opportunities to broaden growth boundaries. The company will remain pragmatic and determined and move towards a new stage of high-quality development.

Disclaimer:Webull uses external vendor Google Translation Service for news translations where we endeavour to ensure these are correct, however, we recommend that you please double-check this information accordingly. Webull is not responsible for translation errors or issues.
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