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Sino-Entertainment FY26 H1 loss widens 41.9% to RMB 2.49 million; revenue falls 13.4% to RMB 20.02 million
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Sino-Entertainment FY26 H1 loss widens 41.9% to RMB 2.49 million; revenue falls 13.4% to RMB 20.02 million
  • Sino-Entertainment Technology posted revenue of RMB 20.02 million, down 13.4% year over year.
  • Net loss widened 41.9% to RMB 2.49 million, driven by RMB 2.51 million in expected credit loss impairment.
  • Blockchain digital services revenue fell to RMB 10.43 million; third-party game co-publishing dropped to RMB 7.23 million.
  • Game development and sales contributed RMB 2.36 million after delivery of one customized software and game.
  • Chairman Sui Jiaheng flagged a Capybara PIMOO IP rollout for 2H 2026; overseas game publishing is targeted to start in Q4 2026.


Disclaimer: This news brief was created by Public Technologies (PUBT) using generative artificial intelligence. While PUBT strives to provide accurate and timely information, this AI-generated content is for informational purposes only and should not be interpreted as financial, investment, or legal advice. Sino-Entertainment Technology Holdings Ltd. published the original content used to generate this news brief via IIS, the regulatory disclosure system operated by the Hong Kong Stock Exchange (HKex) (Ref. ID: HKEX-EPS-20260831-12309132), on August 31, 2026, and is solely responsible for the information contained therein.

Disclaimer:This article represents the opinion of the author only. It does not represent the opinion of Webull, nor should it be viewed as an indication that Webull either agrees with or confirms the truthfulness or accuracy of the information. It should not be considered as investment advice from Webull or anyone else, nor should it be used as the basis of any investment decision.
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